There are two kinds of flood. One clogs the network pipe with sheer volume. The other sends valid-looking requests that exhaust the application. Different defences stop each, and "free DDoS protection" often only means the first.

The layers, and what each stops

LayerAttack it stopsWho usually provides it
Network filtering (L3/L4)Volume floods: UDP, SYN, amplificationThe host or its upstream, often included
Application firewall (L7 WAF)Floods of real-looking HTTP requests, bad bots, exploit probesA CDN or a paid add-on
Rate limiting and challenge pagesScrapers and low-and-slow request floodsA CDN, or the app itself
Free host protection is usually the top row only.

The null-route problem

When a volumetric attack is aimed at one IP and the host cannot filter it cost-effectively, a common response is to null-route that IP: drop all traffic to it, attack and visitors alike, for an hour or more. Your site is down, which is exactly what the attacker wanted.

Check the acceptable use policy. If it says the host may null-route an address under attack, your "protection" has a trapdoor. Hosts with real mitigation filter the attack and keep you online; that capability is worth paying for if uptime matters.

Putting a CDN in front changes the picture. Your origin IP is hidden behind the CDN, volumetric traffic is absorbed by a much larger network, and you get a WAF and challenge pages for the application-layer stuff. For most sites this is the practical DDoS answer, and the common providers include it on the free tier.

Game servers and app APIs are different

They cannot hide behind a normal web CDN, and they run on UDP or custom ports. They need always-on network filtering sized for that traffic, from a host that specialises in it. General web-host DDoS protection does not cover a game port.

What to check

  • Network-layer filtering included, with a stated capacity
  • No clause that lets the host null-route you during an attack
  • A WAF available, from the host or via a CDN you can put in front
  • The ability to hide your origin IP behind that CDN
  • For game or API hosting: always-on filtering built for UDP and custom ports
  • A status page and a support channel that answers during an incident
Layer 3/4what free host protection usually covers: volume floods
Layer 7application floods, usually a CDN or paid add-on
Null-routethe clause that turns "protected" into "offline for an hour"

Milon Khan · Link Building & Digital PR Lead

Read the acceptable use policy before you buy, not after an incident. The line that matters is what the host does when an attack is aimed at you: filter it, or drop your traffic. If it is drop, put a CDN in front from day one so your real IP is never the target.

Illustrative example

A site taken offline by its own host

Picture a small site that gets a modest attack. The "free DDoS protection" host null-routes the IP for two hours to protect its wider network. The site is down the whole time, and it happens twice more that week.

Moving the site behind a CDN hid the origin, absorbed the volume on a large network, and added a firewall for the request-level noise. The attacks continued and the site stayed up.

Frequently asked questions

Is free DDoS protection from a host enough?

For a small site, often yes for volume attacks, because that network-layer filtering is what hosts usually include. It rarely covers application-layer floods of real-looking requests. Putting a CDN in front adds that layer and hides your server's IP, and the common CDNs include it free.

What is null-routing?

It is when the host drops all traffic to an IP under attack, blocking visitors along with the attack, usually for an hour or more. It protects the host's network but takes your site offline. Check the acceptable use policy for whether the host reserves the right to do this.

Does a CDN protect against DDoS?

Largely, for websites. It hides your origin IP, absorbs volumetric traffic across a large network, and gives you a web application firewall and challenge pages for request-level attacks. It does not cover game servers or custom-port APIs, which need specialist filtering.

Do game servers need different DDoS protection?

Yes. They run on UDP and custom ports and cannot sit behind a normal web CDN, so they need always-on network filtering built for game traffic, from a host that specialises in it. General web-hosting DDoS protection will not cover a game port.

Now compare the hosts

You know what to look for. See which providers deliver it, ranked by budget, use case and country, with the renewal price shown.